This walkthrough contains detailed instructions (with graphical maps of every land) on how to complete every single event in a single play-through as well as a . On to the rest of the guide! Sean Kepper file:///C|/WINDOWS/Profiles/LordHaart/ My Documents/FAQs/Legend of Mana/pdf/gestheatagkiantes.cf [9/14/ PM]. For Legend of Mana on the PlayStation, GameFAQs has 35 FAQs (game guides and You can write and submit your own FAQ or guide for this game too!.
|Language:||English, Spanish, Indonesian|
|Distribution:||Free* [*Sign up for free]|
Legend of Mana Guide - Download as PDF File .pdf), Text File .txt) or read online. Legend of Mana Official Strategy Guide (BradyGames) Scan. Game Guides @ Emuparadise. Direct Download: Unforunately this file has been removed for now. wielded the mighty Sword of Mana to destroy the destiny to seek out the eight Seeds of our withering Mana tree. . further help, a Strategy Guide is available.
With Popoi's encouragement, the boy uses the fully-energized Mana Sword to slay the Beast, causing it to explode and transform into snow.
At the conclusion of the game, Randi is shown returning the Mana Sword to its place beneath the waterfall.
Characters Edit The primary protagonist of Secret of Mana is the boy, who is supported by the spell-casting girl and sprite child. While the three released versions of the game do not have a default name for each of the characters, the Japanese instruction manual refers to the boy, girl and sprite respectively as Randi, Primm and Popoi or variants thereof.
The origin of the heroes' names is somewhat cloudy: they were possibly bestowed by the Japanese Gamest Magazine previewing the game, then followed upon by other magazines and subsequently by Square.
Randi , a. Randy, the Boy is adopted by the Elder of Potos after his mother disappears. After Randi pulled out the Mana Sword free, the monsters invaded Potos and the villagers persuade the Elder to banish him.
Now Randi embarks on his mission with his two new friends to restore the Mana Sword. Primm , a. Purim, the Girl meets Randi briefly when he's ambushed by Goblins. After helping him escape, she disappears, only to appear again outside Elinee's Castle. Primm is in love with a warrior named Dyluck, who was ordered by the King to infiltrate Elinee's Castle. Angry with her father and the king for this, as well as setting her up for an arranged marriage, she rebels and leaves the castle to join Randi in his quest, hoping to save Dyluck as well.
She is capable of casting defensive and healing spells.
Primm can also be found when the main protagonist enters Pandora castle to meet up with Jema and the king. If she has rescued Randi from the goblins already, she will recruit him to help her find Dyluck, thus skipping what at this point in the game is one of the hardest battles the player will face. Popoi , a. Popoie, the Sprite at the Dwarf Village who makes a living by scamming people at the dwarves' Freak Show. As he had lost his memory of his past due to the flood to Gaia's Navel, he joins the party with Randi to refresh his memories.
Popoi may seem childish at times and is a bit of a smartmouth, but he has courage equal to that of the other two heroes.
Popoi's gender has never officially been stated; however, in the Japanese version's script, he uses the first-person pronoun "oira" that is mostly used by male speakers. He is capable of casting offensive spells. Each time when the players encounter one of the 8 Mana Spirits , they will offer their services to both Primm and Popoi to cast Magic. The game was programmed primarily by Nasir Gebelli and produced by veteran Squaresoft designer Hiromichi Tanaka.
After the release of Final Fantasy III , Tanaka wanted to help design a seamless game without a separate battle system.
Secret of Mana was originally going to be a launch title for the SNES CD add-on, but after the project was dropped, the game had to be altered to fit onto a standard game cartridge. According to Tanaka in and , the game was originally intended to be Final Fantasy IV , before becoming a new project called Chrono Trigger , and then eventually Secret of Mana.
Toriyama on a game with a seamless, side-view system. So we had this enormous game planned out for the CD-ROM attachment, but ultimately we were never able to release it. So we had the Chrono Trigger project changed to a new game, and this other game we had been working on was condensed down into Seiken Densetsu 2. This was presumably so that the game could be released in North America for the holiday season. According to translator Ted Woolsey , a large portion of the game's script was cut out in the English localization due to space limitations and a lack of sequential text.
The English translation of Secret of Mana uses a fixed-width font to display text on the main gameplay screen. However, the choice of this font limits the amount of space available to display text, and as a result conversations are trimmed to their bare essentials, leaving a good portion of the game lost in translation.
In as part of their planned nine game lineup, Square announced they would be porting Seiken Densetsu 2 to Bandai's new handheld system WonderSwan Color. Each weapon, such as a sword or spear, has a set number of special attacks to learn, which can hit single or multiple targets and can be assigned to different buttons on the controller.
Instead, it features a unique "Land Make" system where the player generates the structure of the game world by placing objects, named Artifacts, on empty square plots on a map. This map takes the form of a grid of spaces presented in an isometric viewpoint on a map screen.
When an Artifact is placed in a space on the map, it creates a Land, and the player can enter that Land by selecting the position on the map. Adjacent Lands are not connected; to move from one land to another the player must first return to the map screen.
Different Lands are generated from different Artifacts, each containing a quest which upon completion usually gives the player another Artifact to place. Each Land is ranked from 0 no presence to 3 strong presence in its strength in each Spirit of Mana ; this in turn causes magic of that element to be stronger in that Land.
Many locations have non-player characters who give quests and information or sell equipment. Other areas feature enemies and bosses with which the player can battle. The player can forge or improve weapons and armor using raw materials found throughout the game, or combine equipment with items to change their power or add special effects.
They can grow different types of fruit in the orchard, raise pets to use as adventuring companions, create items, and build golems. Eight locations are shown; the rankings for each Spirit of Mana for the selected artifact are shown below the map.
Setting[ edit ] Legend of Mana is set in the fictional world of Fa'Diel. The Mana Tree, the giver of mana and life for the world, burned down almost entirely nine centuries prior to the events of the game. A war erupted between faeries, human, and others seeking the scarce power of mana that was left. When the war concluded, the burnt Mana Tree slept as it regrew and the many lands of the world were stored in ancient artifacts. The Lands of Fa'Diel are populated with a large number of different creatures, including humans, faeries, demons, the jewel -hearted Jumi race, plant-like Sproutlings and Flowerlings, miner bears called Dudbears, and shadowy beings of the Underworld known as Shadoles.
Fa'Diel is also the home of a host of anthropomorphic animals and objects, as well as monsters from other Mana titles such as Rabites, Chobin Hoods, and Goblins. The player controls the protagonist of the game, who is either a male or female silent protagonist.
The character is unnamed and no information is given about their past; their history and personality is meant to be determined by the player. Each main quest arc contains optional side-quests in addition to the main quests.
Whenever the player completes the required portions of one of the quest arcs they are allowed to begin the final arc and finish the game, even if the other arcs have not yet been started or completed.
The three main quest arcs prior to the final arc are: the Jumi arc, the Larc and Sierra arc, and the Matilda and Irwin arc.
The Jumi have long been a persecuted people, and many magic characters in this game refer to them as "dirt" as a pejorative on their jewel cores. This branch focuses on Elazul and Pearl, who are among the few survivors of the Jumi. Elazul is a Jumi Knight, and the mission of his life is to protect the Jumi Guardian Pearl at any cost, even in the face of the jewel hunter, Sandra. The player assists them in helping the Jumi. Larc serves the dragon Drakonis, who wants to kill the other three dragons so that he can rule the world.
Larc blackmails the game's protagonist to help him in this quest.